带小地图的开放世界纽约驾驶游戏原型
用 Claude Fable 5.1 制作的 GTA 风格城市游戏早期预览:轿车驶过细致的曼哈顿街道,进入河畔公园。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a third-person open-world driving game set in a realistic version of New York City. The player steers a grey sedan through avenues lined with stone apartment buildings, parked cars, traffic lights, crosswalks and street trees, then out onto a grassy riverside park with a waterfront railing. Use a naturalistic, slightly desaturated daylight palette with a pale sky. Add a HUD with a corner minimap showing the road network, a label for the current street name, and a speed readout. Use a chase camera behind the car, keyboard driving controls, and background traffic. Stream or tile the city so the player can drive continuously through several districts. Deliver it as a browser-playable 3D project with clear run instructions. Done means the car drives smoothly along streets and into the park, the minimap and street names update as you move, and the frame rate stays playable.
如何使用这条提示词
在你的编码智能体中把构建说明交给 Claude Fable 5.1,要求生成可玩的 3D 城市驾驶原型。
替换城市、车辆、时间段或 HUD 布局,并加入交通密度或想探索的街区。
运行并四处驾驶,用短周期迭代操控手感、地图加载和性能。
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