在 Blender 中渲染的带骨骼绑定科幻机甲与十秒动画

GPT-6 Astra 在 Codex 与无界面 Blender 中,依据参考图做出带骨骼的机甲,并在灯光平台上渲染出 10 秒动作。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a detailed, rigged 3D mech and a short rendered animation, driven headlessly through Blender Python scripts. Work from several reference images of the same robot, showing front, side and detail views, and match the silhouette: a pale blue-grey armored body with broad shoulder pauldrons, twin antenna-like back fins, exposed dark mechanical joints, gold accents and sturdy legs. Model the parts as separate meshes with believable panel detail and metal materials, then create an armature with controls for arms, torso, head and legs. Animate a ten-second sequence in which the mech shifts its weight, raises and lowers its arms and turns its upper body. Place it on a circular metallic platform in a dark studio with a strong spotlight, blue rim light and soft floor glow. Render the sequence to a video file. Done when the rig deforms cleanly without clipping, the motion loops sensibly and the render looks consistent across frames.

如何使用这条提示词

  1. 在 Codex 中把设计简述交给 GPT-6 Astra,并装好 Blender 以便其无界面运行脚本。

  2. 附上你自己的参考图,再修改配色、比例、装甲细节和想要的动作。

  3. 查看渲染结果,让它修正关节、灯光或节奏,再渲染更长的片段。

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