潜水艇3D水族馆游戏,含鱼群与珊瑚,模型对比

对比示例:GPT-6 Astra与Claude Fable 5用同一提示和参考图各做了一款3D水族馆游戏,先展示Astra的版本。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a browser-based 3D aquarium game in which the player pilots a small round yellow submersible inside a glass tank. Use a sandy floor, rounded grey-green rocks, branching coral, fan corals and swaying seagrass, with light rays falling through teal water. Fill the tank with colourful low-poly fish such as goldfish that swim in shoals and react to the submersible. Add a third-person follow camera, a minimal HUD with a score or fish counter, a progress bar, a depth or distance readout and a zone title like a sunlit shallows area. Show short messages when a new fish joins the shoal. Start from a reference image of the desired look and generate everything from a single prompt, using Three.js with no external assets. Done means the submersible steers smoothly, fish move believably and the tank looks lively and readable from the default camera.

如何使用这条提示词

  1. 在编码工具中把构建说明粘贴给GPT-6 Astra,有参考图的话一并附上。

  2. 按喜好修改载具、鱼的种类、鱼缸风格、界面和游戏目标。

  3. 用同一说明在另一个模型上生成做对比,再继续优化操控和鱼群行为。

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