从水族箱到大海的3D小鱼生存游戏
GPT-6 Astra 生成了一款浏览器游戏:玩家操控不断长大的小鱼穿过五个场景,捕食猎物并躲避天敌,模型还自己通关了一遍。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a fully 3D browser game in which the player is a small fish that eats, grows and avoids predators. Structure it as five chapters: a home aquarium, a garden pond, a flowing river, a coral reef and the open ocean. Use a soft low-poly look with teal and green water, tinted light shafts, rounded rocks, plants, coral and drifting particles. Third-person camera follows the fish. Controls: swim with keyboard or mouse, eat smaller creatures to grow in size, dodge larger fish and hazards that shrink you. Add a clean HUD with the fish name, current length, a growth bar, a small radar and chapter title cards with short hint lines. Ship it as a self-contained web project using Three.js that runs in a browser. Done means all five levels are reachable in order, growth changes what you can eat, and a full run from aquarium to ocean is playable.
如何使用这条提示词
在编码智能体中选用 GPT-6 Astra,粘贴构建说明,要求生成 Three.js 浏览器游戏。
更换主角或关卡,比如换成穿越不同地形的小鸟,并调整成长与天敌规则。
运行并逐关试玩,再按关卡分别要求修改镜头、难度和画面。
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