以曼谷街区为背景的浏览器3D像素MMO

Claude Opus 5编写了这款多人3D像素MMO的大部分代码,含13张地图、职业与任务,无需安装,浏览器即可游玩。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a browser-based 3D pixel MMO that runs without installation. Use TypeScript with a WebGL renderer and a simple realtime server so several players share a map, see each other walk, fight the same monsters, chat and form parties. Use a top-down camera and a chunky voxel look with bright greens, warm stone paths, wooden stalls and small shrines. Base the world on real districts of a large Asian city, with a distinct map for each: a roundabout market, a floating market, a seaside strip and an underground mall. Include a minimap, a chat panel, click-to-attack combat, hold a key to auto-attack until the target falls, a skill tree, class choices, equipment with rarity tiers and quests from NPCs. Keep monsters, skills and items in data tables so that adding one means adding a row. Add per-map music. Done means two browser tabs can join the same map, move, chat and defeat a monster together without visible lag.

如何使用这条提示词

  1. 在编程智能体中把构建说明交给Claude Opus 5,先做客户端和一张地图。

  2. 把场景、职业和怪物换成你自己的城市或主题,内容统一放进数据表。

  3. 加入多人联机,再把击杀时间、地图覆盖率等指标写成测试来迭代。

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