带漂移、险过连击和氮气的浏览器街机赛车游戏

一句话描述经 GPT-6 Astra 变成峡谷街机赛车,含漂移物理、连击计分、测速点和氮气加速。发布者为平台厂商。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a 3D arcade racing game that runs in the browser. The track winds through a red-rock desert canyon at sunset, with pine trees, guard rails, red-and-white curbs, roadside buildings and boulders. The player drives a low sports car from a chase camera against ordinary traffic. Implement arcade drift physics with tire smoke, a combo scoring system, bonus points for near misses with traffic, speed traps that award points when passed fast, and a nitro boost with visual speed effects. Show a HUD with the current score, a speedometer, a minimap of the track and short floating popups such as near miss values. Use warm golden lighting, soft shadows and a slight motion blur feel for speed. Controls are steering, accelerate, brake, handbrake for drifts and a nitro key. Done when a full lap is drivable, scoring reacts to drifts, near misses and speed traps, and the game feels fast and responsive.

如何使用这条提示词

  1. 在编程智能体中选用 GPT-6 Astra,粘贴构建说明,要求生成可在浏览器游玩的 3D 赛车游戏。

  2. 替换场景、车辆、车流密度或计分规则,例如提高险过奖励或延长漂移加分。

  3. 跑一圈后让它调整操控、镜头、氮气强度和界面,直到速度感到位。

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