昏暗仓库第一人称射击游戏,单个 Three.js 模块实现
Claude Fable 5.1 用约十分钟做出阴暗风格的 Three.js 射击游戏并继续修改;视频含标题界面、枪战和 HUD。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a realistic-feeling first-person shooter in Three.js as one compact JavaScript module with no build step and no external assets. Set it in a dim industrial warehouse lit by a few hanging lamps and a couple of cold blue strip lights, with crates and pillars for cover. Add a minimal title screen with a click-to-start prompt. Gameplay should centre on shooting that feels strong: weapon sway, muzzle flash, recoil, hit feedback, ammunition count and reload. Enemies are simple blocky figures that move and fire back. Include a HUD with health, stamina or armour bars and the magazine count. Use a near-black palette with warm orange and cold blue accents. Controls are mouse look, WASD movement and click to fire. Done when the game starts from the title screen, enemies spawn in waves and the player can shoot, take damage and keep playing in a stable frame rate.
如何使用这条提示词
在编程工具里用 Claude Fable 5.1 粘贴构建说明,要求单模块的 Three.js 游戏。
更换场景、敌人外观、枪械手感或灯光氛围,贴合你的创意。
在浏览器里试玩,再要求新增武器或更强的敌人波次等修改。
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