可自由漫游的无限程序化低多边形世界(Three.js)

Claude Opus 5.5 在高强度推理下做出一款轻松治愈的探索游戏:程序生成的草地世界,有湖泊、树木和可以遇见的生物。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Claude Opus 5.5 提示词

create a new project in my projects folder called "endless-game": an endless, procedurally generated world built with three.js in the browser that i can roam freely and just enjoy. every area should be randomly generated, with surprises everywhere no matter how long i play. it should feel calm, relaxing and genuinely fun, like the cozy, satisfying vibe of a supermarket simulator, but it shouldn't be a supermarket game. i want a really interesting world to walk around in, with entities i can meet and interact with, and really cool graphics. set a clear goal for the project, keep working until you reach it, and play a sound chime when it's done and ready for me to play and test.

如何使用这条提示词

  1. 在新的项目文件夹中,用高强度推理的 Claude Opus 5.5(如 Claude Code)粘贴提示词。

  2. 修改氛围、项目名称或参考的治愈风格,并说明想要哪些生物和地点。

  3. 得到可在浏览器中漫步的世界;继续要求新群系、任务或昼夜变化。

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