枯树与生物的雾气第三人称开放世界游戏

GPT-6 Astra 几分钟内生成雾气弥漫的荒原:带名牌的角色、任务面板和一只紫色坐骑。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a third-person 3D open-world game that runs in the browser. The world is a barren, misty wasteland with dry brown ground, leafless dead trees, scattered rocks and small plants, soft volumetric fog and a muted teal-and-amber palette. A small avatar is controlled from an overhead chase camera, can walk around, use a glowing ring marker on the ground and interact with creatures such as a purple mount that appears nearby. Include name tags above characters, a compact chat or quest log panel in a corner and small interface icons along the top edge. Add subtle ambient motion: drifting fog, swaying grass, dust puffs when moving. Controls are click or keyboard movement plus an interact key. Done when the player can explore the foggy terrain, see other characters with name tags and interact with at least one creature, with a stable frame rate.

如何使用这条提示词

  1. 在编程智能体里选用 GPT-6 Astra,粘贴构建说明,要求生成带跟随镜头的浏览器 3D 世界。

  2. 替换地貌、雾色、生物和界面文字,或加入任务与道具,贴合你的设定。

  3. 四处走动试玩,再让它改进地形、光照、角色动画或增加交互并重新运行。

原帖你是作者吗? 请联系我们修改或删除此页面