雾中奇幻RPG(Three.js),第一与第三人称视角及军队菜单

Claude Fable 5.1更新了Three.js RPG原型:可切换第一、第三人称视角,雾中城堡之路,以及生物军队界面。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Extend a Three.js fantasy RPG prototype with switchable third-person and first-person cameras. Set the game in a misty, desaturated medieval landscape with a dirt road, rolling hills, reeds, stone buildings and a distant castle fading into fog. In third person, show a hooded warrior with a sword running along the road with a follow camera. In first person, show the hero's arm and blade in view with a small crosshair. Add a key to toggle the camera, smooth movement and a glowing ring marker for points of interest. Include a parchment-styled army screen with a row of creature cards, each opening a detail view with a portrait, stats and a short description, in the spirit of a classic turn-based strategy game combined with an open-world first-person RPG. Use a dark brown and gold UI. Done means the player can roam, switch views and open the army menus without errors.

如何使用这条提示词

  1. 在编码工具中把构建说明交给Claude Fable 5.1,最好同时打开现有的Three.js项目。

  2. 按需修改场景设定、主角、生物列表、雾色和菜单风格,做成你自己的RPG。

  3. 测试两种视角和菜单,再让模型添加战斗、任务或存档功能。

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