原生 C++ 打造的哥特式魂系动作游戏,雾中街道

Claude Fable 5.1 不用引擎,用 C++ 写出类血源游戏:红衣猎人、雾中灯火、敌人和 Boss。腿部动画仍有瑕疵。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a third-person gothic action game in native C++ with no game engine. Set it in a foggy Victorian city at night: cobblestone streets, gas lamps, iron fences, coffins, barrels, carts and tall dark buildings with lit windows. Use a cold blue-grey palette with warm lamp glows and red blood effects. The player is a hunter in a red coat and hat with a melee weapon, a dodge, a health bar, a stamina bar and a consumable counter. Add enemies with their own animations and a large boss with a visible health bar at the end of a street. Include basic progression, hit effects, sound effects and music, all generated in code. Controls: move, camera, attack, dodge, use item. Deliver a buildable C++ project with instructions. Done means you can explore the street, fight enemies, and reach and fight the boss with believable character animation.

如何使用这条提示词

  1. 在装有 C++ 工具链的编程代理中,把构建说明交给 Claude Fable 5.1,要求生成可编译项目。

  2. 更换场景、武器、敌人或 Boss,也可为无引擎渲染选用其他图形库。

  3. 编译游玩,再用后续提示修复进度漏洞并改进动画。

原帖你是作者吗? 请联系我们修改或删除此页面