用 SpeedTree 制作带自制叶片与树皮材质的印度芒果树
GPT-6 Astra 操作 SpeedTree,做出树冠舒展的芒果树,自带叶片和树皮贴图、五级 LOD,并可导出到 Unreal。

Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a game-ready Indian mango tree in SpeedTree, aimed at a high-end Unreal Engine project running at 60 fps. Create a wide, spreading canopy with thick forked branches and a short, sturdy trunk. Generate your own materials: a glossy, elongated dark-green leaf texture with a visible midrib, and a brown fissured bark texture that tiles cleanly. Set up a chain of five levels of detail, running from a dense close-up version of roughly seventy-five thousand triangles down to a light distant version of around ten thousand. Export the tree in a format Unreal can import, together with the source file and textures. Preview it against a sky backdrop with a human-scale silhouette for size reference. Done means the tree reads as a believable mango at every distance, the LODs swap without obvious popping, and you note honestly which parts, such as bark detail, still need refinement and profiling.
如何使用这条提示词
打开 SpeedTree,把构建说明交给 GPT-6 Astra,并说明目标引擎和帧率。
按需替换树种、树冠形状、LOD 数量或面数预算。
近距离检查效果,让它改进树皮或叶片贴图,再重新导出到 Unreal。
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