用 SpeedTree 制作带自制叶片与树皮材质的印度芒果树

GPT-6 Astra 操作 SpeedTree,做出树冠舒展的芒果树,自带叶片和树皮贴图、五级 LOD,并可导出到 Unreal。

用 SpeedTree 制作带自制叶片与树皮材质的印度芒果树
Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a game-ready Indian mango tree in SpeedTree, aimed at a high-end Unreal Engine project running at 60 fps. Create a wide, spreading canopy with thick forked branches and a short, sturdy trunk. Generate your own materials: a glossy, elongated dark-green leaf texture with a visible midrib, and a brown fissured bark texture that tiles cleanly. Set up a chain of five levels of detail, running from a dense close-up version of roughly seventy-five thousand triangles down to a light distant version of around ten thousand. Export the tree in a format Unreal can import, together with the source file and textures. Preview it against a sky backdrop with a human-scale silhouette for size reference. Done means the tree reads as a believable mango at every distance, the LODs swap without obvious popping, and you note honestly which parts, such as bark detail, still need refinement and profiling.

如何使用这条提示词

  1. 打开 SpeedTree,把构建说明交给 GPT-6 Astra,并说明目标引擎和帧率。

  2. 按需替换树种、树冠形状、LOD 数量或面数预算。

  3. 近距离检查效果,让它改进树皮或叶片贴图,再重新导出到 Unreal。

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