Unity 低多边形海滩寻宝游戏:投掷与升级系统

借助 Unity MCP,GPT-6 Astra 搭出第一人称海滩寻宝游戏:低多边形棕榈树与木栈道、投掷、积分和 100 个关卡。

Unity 低多边形海滩寻宝游戏:投掷与升级系统
Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a first-person 3D treasure-hunt game in Unity, driven through an MCP connection so the coding agent edits the scene directly. Set it on a sandy beach in a low-poly style: palm trees, large grey rocks, small driftwood, and a wooden deck in the foreground, under a bright blue sky. Mark a rope-fenced rectangle of sand as the play area. Controls: WASD to move, mouse to look, left click to throw, Escape to release the cursor. Add a simple loop where the player makes throwing attempts, earns points, and progresses through numbered stages, with an upgrade menu opened by Tab. Show a minimal HUD with attempts, points, the current stage out of one hundred, and a control hint along the bottom. Create the low-poly props directly inside Unity. Done means the game loop runs from first attempt to next stage with a clean, readable look.

如何使用这条提示词

  1. 把 Unity MCP 连接到 GPT-6 Astra,并交给它这份构建说明。

  2. 修改场景、道具、投掷方式、升级项或关卡数量,做出自己的版本。

  3. 试玩后让它继续优化美术、音效和平衡,再考虑发布。

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