用 Unity 制作的手机 3D 拉力赛游戏,含森林赛道

GPT-6 Astra 通过 Codex 配合 Blender 和 Unity,一天内做出可在手机上触屏游玩的拉力赛游戏。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a 3D mobile rally racing game in Unity, using Blender for the car and environment assets. Show a white rally car with a chase camera driving on a winding asphalt road through a pine forest, with guardrails, boulders, grassy slopes, distant hills and a lake. Use a natural, slightly muted daylight palette with soft shadows. Add on-screen touch controls: a steering pad on the left and pedal or brake buttons on the right, plus a speed readout in the corner. The car should steer smoothly through curves, with believable grip and slides on corners. Keep the scene light enough to run at a steady frame rate on a phone. Deliver a Unity project that builds to an Android device, with the car model and track props exported from Blender. Done means you can install the build on a phone and drive a full lap using touch only.

如何使用这条提示词

  1. 准备好 Unity 工程和 Blender,在 Codex 中把构建说明交给 GPT-6 Astra。

  2. 按需更换车辆、场景(雪地、沙漠、海岸)和触屏按键布局。

  3. 打包到手机试玩,再让它调整操控手感、镜头和场景细节。

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