后印象派画风的5v5第一人称射击游戏

GPT-6 Astra 做出了可在浏览器游玩的FPS:村庄、麦田和星空宛如笔触画布,角色由 Blender 渲染。

在线演示

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a browser-based 5v5 first-person shooter with a Post-Impressionist painting look. Surfaces should read as thick, visible brushstrokes in blues, yellows and oranges, with swirling night skies, glowing lamp-lit windows, wheat fields, cypress trees and sunflowers. Include a team selection menu with painter-style character portraits, a match HUD showing health, ammo, team score and round timer, and a rifle with an optic viewmodel. Add bot opponents, smoke or paint-cloud effects, and a compact village map with a plaza, buildings and open fields. Render the characters in Blender and use them as sprites or models. Use WebGL and deliver a project that can be hosted statically. Controls are mouse look, WASD, jump, shoot and reload. It is done when a full match can be started, played and finished with working scoring.

如何使用这条提示词

  1. 在编码智能体中把构建说明粘贴给 GPT-6 Astra,并给它足够长的会话时间。

  2. 更换画风、地图、武器或队伍人数,做出不同的绘画风格射击游戏。

  3. 得到可托管的FPS;逐局迭代机器人行为、平衡性和画面。

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