程序化海岛上的穿门加速空中竞速游戏(Three.js)
Claude Fable 5.1 用 Three.js 生成了低多边形海岛上的飞行竞速:穿过光环门、使用加速,并有计时器和小地图。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a browser flying game with Three.js on a procedurally generated low-poly island. The player pilots a small jet in third person through a series of glowing gates scattered over hills, beaches and lakes, against a timer. Generate the terrain, pine trees, rocks and water in code. Add a start countdown, a HUD with elapsed time, gates passed out of fourteen, speed and a boost meter, plus a circular minimap in a corner. Boost should leave bright exhaust trails and speed lines, and the camera should follow smoothly with soft sky haze and gentle lighting. Use a calm green and teal palette. Deliver one self-contained HTML file with keyboard controls. Done means the island is flyable, gates register, and the HUD updates correctly.
如何使用这条提示词
把构建说明粘贴到使用 Claude Fable 5.1 的 Claude Code,要求输出单个 HTML 文件。
修改门的数量、海岛主题、飞机或加速表现,并可加入圈速记录等规则。
得到可玩的计时赛,之后用简短指令继续优化操控、地形和界面。
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