Three.js 中旋转展示的 PlayStation 风格程序化手柄模型
GPT-6 Astra 用 Three.js 建出带摇杆、按键和扳机的白色手柄,并依次展示正面、侧面和背面。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a realistic 3D game controller in the browser with Three.js, delivered as one self-contained HTML file with no external model files. Model it procedurally: a white two-tone body with a black lower section, a light bar along the touchpad, rounded grips, two analog sticks, a directional pad, four face buttons with symbols, shoulder buttons and triggers, and small details on the back. Use soft studio lighting on a dark blue-grey backdrop with a subtle floor shadow and reflections. Animate the controller so it slowly turns to show the front, sides and back, and tilts gently as if floating. Use smooth physically based materials with believable roughness for plastic and rubber. Done when every part is cleanly shaped, the silhouette reads correctly from all angles, and the motion loops smoothly without clipping or seams.
如何使用这条提示词
在编程工具里把设计简述交给 GPT-6 Astra,要求生成使用 Three.js 的单个 HTML 文件。
更换配色、加入发光灯效,或改成耳机、掌机等其他设备。
在浏览器中检查各个角度,再让它加入轨道控制或按键按下动画。
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