WebGPU程序化赛车游戏:AI对手与海滨赛道
GPT-6 Astra依据这份长提示词做出Three.js赛车游戏,画面为追尾视角穿过海岸、隧道与看台。对显卡要求较高。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
GPT-6 Astra 提示词
Build a complete, production-quality browser racing game called Spline Rush using the latest Three.js (WebGPURenderer + TSL where possible). 100% procedural: no external models, textures, audio files or fonts. Everything generated in code at runtime. CORE GAME - 6 unique tracks with elevation, banking, tunnels, hairpins, named corners and distinct biomes (coastal day, mountain dusk, desert sunset, forest rain, night city neon, high-speed oval). - Championship mode (qualifying + 3 races), Time Trial with ghosts, Quick Race. - 8 AI opponents with personality, racing line, braking points, overtaking and defending. - Best lap records, sector times, live event feed, replay camera. - Garage: 5 parametric cars with clearcoat + metal-flake paint, panel gaps, working lights, animated suspension, damage states. GRAPHICS TARGET (Ultra, worthy of RTX 5090 at 4K) Renderer: THREE.WebGPURenderer. Physically based pipeline. Lighting: - Rayleigh/Mie physically based sky + starfield + moon + dynamic sun that drives a full day/night cycle. - Cascaded shadow maps (4 cascades, stable texel snapping, high-res). - IBL via PMREM updated with time of day. - Volumetric fog + god rays + heat haze. Materials: - MeshPhysicalMaterial / TSL nodes: clearcoat, anisotropy, transmission on glass, metal-flake paint, wet-road shader that reacts to rain. Post-processing chain (RenderPipeline / TSL or postprocessing library): GTAO or high-quality SSAO → SSR → bloom (Karis) → motion blur (velocity) → DOF → god rays → auto-exposure → color grading + film grain + vignette → SMAA or TAA. Effects: - GPU particle pools: tyre smoke, sparks, dust, rain spray, grass/gravel kick-up, heat distortion. - Skid marks that persist and fade. - Dynamic wetness and puddle reflections when raining. PHYSICS & FEEL - Fixed-step 120 Hz simulation. - Raycast or strut suspension, load transfer, combined-slip tyres, ABS/TC, surface types (asphalt, kerb, grass, gravel, wet). - Camera: cinematic chase + hood + onboard with motion and collision shake. AUDIO - Fully synthesised Web Audio: multi-layer engine by RPM/load, wind, tyre screech, kerb rumble, crowd, dynamic music. QUALITY SYSTEM - Presets: Low / Medium / High / Ultra. - Ultra assumes RTX 5090-class GPU: 4K, high shadow maps, max particles, all post effects on, no aggressive LOD. - Adaptive quality that can drop effects if frame time exceeds target. Start with a playable first version (one track, one car, basic lighting), then iterate feature-by-feature exactly as requested. Keep everything in a single clean HTML/JS (or Vite) project that runs locally. Comment major systems. Make it look expensive, not cute.
如何使用这条提示词
在编码工具中把提示词交给GPT-6 Astra,先按要求做一条赛道和一辆车。
显卡吃力时降低画质目标或精简后处理列表,并改成你自己的游戏名。
本地运行后,逐项添加赛道、模式和特效,每一步都检查帧率。
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