雪地体素探索游戏,角色与石门由 Blender 建模

GPT-6 Astra 写出一款使用 Blender 资产的 Three.js 游戏:披风旅人穿过雪松林,收集六枚光之碎片并找到石门。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a calm third-person exploration game for the browser using Three.js, with its 3D assets modeled procedurally in Blender. Model a small caped traveler in deep blue, voxel-style pine trees dusted with snow, blocky snowy terrain and a modular stone gate. Export the assets and load them into the game. The world is a winding snowy path through blue mountains with atmospheric fog and soft cold light. The player walks the character with keyboard controls while a smooth follow camera trails behind. Scatter six glowing light fragments across the route to collect, and show a compass that points to the distant gate and updates its distance. Add a minimal title overlay with a short poetic line. Keep the frame rate high. Done when all six fragments can be collected and reaching the gate completes the journey.

如何使用这条提示词

  1. 在能操作 Blender 的编码智能体里把构建提示交给 GPT-6 Astra,要求做 Three.js 游戏。

  2. 更换场景与目标,如沙丘、丛林或夜城,并调整收集物数量。

  3. 本地运行并通关到石门,再让它加入音效、更多地形或标题画面。

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