GPT-6 Astra作者 Andrei

夜晚城市屋顶的第三人称射击游戏(Three.js)

GPT-6 Astra 不到九分钟做出可玩的 Three.js 射击游戏:霓虹屋顶、慢动作与弹壳特效。作者认为枪战手感不及 Fable 5.1。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a browser-based third-person shooter in Three.js, inspired by a gritty noir action game, delivered as a small web project that runs locally. The setting is a night-time city rooftop with dark skyscrapers in the background, warm orange street lamps, a glowing neon sign over a small building, hedges and low cover. The player controls an armored soldier seen from behind, moves around the rooftop and fires a firearm at enemy gunmen who appear across the roof. Shooting must feel punchy: visible muzzle flash, tracer lines, ejected brass casings that fall and bounce, hit feedback and a short slow-motion effect on key moments. Add a minimal HUD with ammo count, a score counter and a mission line such as clearing the rooftop. Use simple stylized lighting with fog and bloom for the night mood, and load character models from an online source if needed. Done when the rooftop is playable from start to cleared state, controls respond smoothly and gunplay reads clearly.

如何使用这条提示词

  1. 在你的编程智能体里选用 GPT-6 Astra,粘贴构建说明,要求生成可在浏览器运行的 Three.js 项目。

  2. 替换场景、角色模型、敌人数量或任务文字,并像作者一样设定时间上限,让成果更聚焦。

  3. 试玩后让它调整慢动作时长、后坐力、镜头和命中反馈,直到射击手感满意。

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