心形地图上的俯视塔防游戏,敌军成群涌来

GPT-6 Astra一次生成了兽人围城风格的塔防游戏,作者还拿它与另一模型的早期原型做了对比。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a polished top-down browser tower-defense game in the spirit of an orc-siege strategy title. Use a dark forest-green and muted gold palette with a refined, minimal look. The map is a symmetrical heart-shaped arena of ring paths and two large central islands, with a gate on the right that must be protected. Waves of many small units pour in from the left in a dense stream, split around the obstacles and rush the gate. Add a right-hand panel with wave counter, timer, score, gold, a start-wave button and upgrade or build options, plus a header showing remaining enemies out of a total. Render large crowds smoothly using instancing or a canvas particle approach. Deliver a single self-contained HTML file with JavaScript. Done when a full wave plays from start to finish, units visibly flow, thin out and reach the gate, and the interface updates live. Keep all interface text readable and consistent.

如何使用这条提示词

  1. 在编码工具中把构建说明交给GPT-6 Astra,要求生成单个HTML游戏。

  2. 按你的想法替换敌人类型、地图形状、配色、防御塔和波次规则。

  3. 完整玩一波,再逐项调整平衡、升级和数据面板。

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