用Unity制作的矢量线框风壕沟突袭街机射击游戏
GPT-6 Astra在Unity中还原了星战风格的壕沟突袭:线框画面的街机射击,含波次、炮塔和护盾HUD。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a retro arcade space shooter in Unity that recreates a classic vector-graphics trench run. Render everything as glowing wireframe lines on a pure black background: enemy fighters, incoming fireballs, towers on a planetary surface, and a narrow trench with angular walls and obstacles. Use a first-person cockpit view with red frame brackets at the screen edges and a green HUD showing score, wave number, shield level and remaining towers. Let the player aim a crosshair and fire paired laser bolts at fighters and projectiles, with colorful line-burst explosions when targets die. Add waves of rising difficulty, bonus points for towers and a shield that drops on hits. Keep sound effects simple and arcade-like. Deliver a playable Unity project or build. Done means a full wave cycle plays from surface fighting to the trench, with readable HUD values and responsive aiming.
如何使用这条提示词
在Unity开发流程中把构建简报交给GPT-6 Astra,让它生成完整项目。
更换线条颜色、敌人类型、波次规则或HUD布局,做成你自己的街机游戏。
试玩后让它调整瞄准手感、难度曲线、爆炸效果和音效。
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