月夜の糸杉の沼を漂う小舟、反射する水面のThree.jsシーン
GPT-6 Astraが、霧の沼を灯りの付いた小舟が漂う静かなWeb世界を生成。見どころは水のシェーダーで、昼夜の切り替えもあります。
Claude Code + Three.js(コードのみ)Wandy 2
精細な3Dモデルを作ろう
コードだけでは単純な形しか作れません。Wandy 2なら写真1枚から、同じシーンで使えるテクスチャ付き3Dモデルを作れます。
GPT-6 Astraのプロンプト
Build a browser experience in Three.js called STILLWATER. Tone: a moonlit swamp you get lost in. Not a game with enemies. Not photoreal Unreal. A quiet, expensive-looking web world where the water reflections are the feature. People should stare at the water for an unhealthy amount of time. SETTING - Location title: THE DEEP SWAMP - Time on the HUD: 19:26 - First named place: Heron bend - Tagline under the place name: "Leave a little room for the wild." - Discovery toast when you arrive: "Discovered: Heron bend" WORLD A flooded cypress swamp at moonrise / late dusk. - Tall knobby-kneed trees standing in black-green water - Spanish moss hanging in long strands - Lily pads clustered along the banks - Narrow winding channel that opens into a wider bend - Thick volumetric fog, teal-green distance, purple-pink cloudy sky - A bright moon with a long broken reflection path on the water - A few birds crossing the sky - Warm cabin light from the boat punching through the gloom WATER (do not cheap out) This is the hero. - Real-time reflections of trees, moon, fog and boat lights - Gentle swell, not ocean waves - Lily pads that sit on the surface and bob - Shoreline foam / dark tannin water near roots - Screen-space or planar reflections good enough that the moon path feels cinematic - Keep 60fps. LOD the trees, instanced foliage. BOAT A small weathered cabin skiff / workboat. - Hull number 86 on the stern - White cabin, dark blue hull, warm interior lamps - Idle drift through the channel, optional slow guided tour - HUD speed around 15.9 KNOTS - Mode label: GUIDED DRIFT Player can look around. Boat can be followed from a cinematic chase / side orbit. CAMERA - Start on a three-quarter of the boat in the trees - Drift behind the stern down the moonlit lane - Occasional side slide past a foreground trunk - Drag to look - Optional PHOTO MODE Feel like a nature documentary, not an FPS. UI — editorial, not gamey Top-left: small mark + STILLWATER Top-center: THE DEEP SWAMP / 19:26, a compass heading (e.g. 314°) Top-right: quiet utility icons Bottom-left: EXPLORING STILLWATER Heron bend Leave a little room for the wild. 15.9 KNOTS GUIDED DRIFT Bottom-right: PHOTO MODE, fps, Pause Center-bottom: small toast "Discovered: Heron bend" Tiny hint row: shaders / water / drag to look / photos / wildlife Look: dark filmic grade, muted greens, magenta clouds, one moon highlight. Taste over realism. No bloated debug GUI. TECH Three.js in the browser. Procedural / instanced nature. Custom water shader. Fog. Soft shadows or baked-looking dusk lighting. No asset-store swamp pack if you can author it. DO NOT add combat, inventory, jump scares, or a treasure hunt. Something can lurk underwater later — not now.
このプロンプトの使い方
コーディングツール上のGPT-6 Astraにプロンプトを貼り、Three.jsプロジェクトを依頼します。
場所、時刻、ボート、HUDの文言や言語を自分の世界観に合わせて変えます。
ブラウザで開いてドラッグで見回し、水面・霧・カメラ動作を追加指示で磨きます。
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