Cyberpunk megacity with a hero train, rendered as a Blender sequence

Claude Opus 5.5 scripted a rainy Blender megacity with elevated rails, a station and a train, shot as a multi-camera 1080p cinematic.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build a complete cyberpunk megacity inside Blender using Python scripting, and render it as a short cinematic sequence. Include a hero train, procedurally generated skyscrapers with lit windows, elevated rail lines, a tunnel, and a large central station hall filled with small crowd figures. Set the mood with night rain, volumetric fog, neon and street lights and a dark, teal and warm orange palette. Define several camera setups and animate them: street-level shots, wide city reveals, a camera tracking the train, a tunnel transition, a station interior and a final pullback where the train looks tiny against the city. Deliver a .blend file or a Python script that regenerates the scene, plus a 1080p render of the animated sequence, with settings ready to raise to 4K. Done means the shots cut together into one coherent run with believable lighting and scale.

How to use this prompt

  1. Give the build brief to Claude Opus 5.5 in a setup that can run Blender Python, so it builds the scene itself.

  2. Change the city mood, the vehicle, the weather or the list of camera shots to make it yours.

  3. Render a low-res preview, fix lighting and camera cuts with follow-ups, then raise to 4K.

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