Blog
Guides and notes on making 3D with AI
Practical how-tos for Blender, game engines and 3D printing — and what AI 3D can and can’t do yet.
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From a photo to a laser-cut layered sculpture
How one picture becomes SVG cut sheets for a stacked plywood sculpture: the settings, a real 66-layer example with every number, cutting and assembly, and the honest limits.
6 min read

Build any model from bricks: parts list and instructions from one photo
How one picture becomes a buildable brick model: size and colour settings, a real 389-brick example with every number, getting the parts, building layer by layer, and the honest limits.
6 min read

GLB, FBX, OBJ, USDZ or STL: which 3D format to export
What each 3D file format carries, which tools open it — Blender, Unity, Unreal, Godot, Roblox, AR and slicers — and which one to pick for your model.
6 min read

From a phone photo to a 3D print: STL and 3MF for Bambu Studio and OrcaSlicer
Turn a photo into a watertight, print-ready STL or 3MF: how to shoot the object, pick the size, hollow it and slice it for FDM or resin.
6 min read

Convert iPhone photos to 3D models (no LiDAR needed)
Turn ordinary iPhone snapshots into textured 3D models without LiDAR, point clouds or laps around the object — just one photo and a browser.
5 min read

Building an AI 3D asset pipeline for indie game studios
A practical blueprint for solo devs and small teams: how to weave AI generation into a full 3D asset pipeline — from photo to engine — without losing quality control.
8 min read

Sketch to 3D: turn drawings into 3D models with AI
How to convert hand-drawn sketches and concept art into game-ready 3D models with AI — the two-step pipeline, one-step alternatives, and cleanup tips.
5 min read

PBR textures explained: a practical guide for AI 3D models
What PBR is, the four maps you actually need, how AI generators bake them from a single photo, and how to read them in Unity, Unreal, and Blender.
6 min read

Roblox 3D models from photos with AI: FBX, GLB and MeshParts
How to turn one photo into a 3D model with AI and bring it into Roblox Studio as a MeshPart — triangle and texture limits, collisions, PBR and publishing.
7 min read

AI 3D models in Unreal Engine 5: import, materials, Nanite and collision
How to bring AI-generated 3D models into UE5 cleanly — GLB or FBX import, PBR materials, Nanite and Lumen, collision and physics props.
7 min read

How to optimize 3D models for mobile games: polycount, LODs and textures
A practical breakdown of polycount budgets, LOD systems, texture compression, and draw-call reduction for shipping 3D models that run smoothly on real mobile devices.
7 min read

AI 3D generation vs photogrammetry: which should you use in 2026?
A practical comparison of AI 3D generation and photogrammetry — how each works, what they cost, where they win, and how to choose the right tool for your project.
6 min read

How to import GLB files into Blender: a step-by-step guide
A practical walkthrough for importing GLB models into Blender 3.x and 4.x — settings that matter, common gotchas, and how to re-export cleanly.
5 min read

HiGen Motors: photograph a car, then drive it — now on Google Play
Our mobile game HiGen Motors is out on Google Play: photograph a car, generate it in 3D, customize it and drive it.
3 min read

Best AI 3D model generators in 2026: an honest comparison
A straightforward look at today’s AI 3D tools — Wandy3D, Meshy, Tripo and Rodin: what each does well, where it falls short and which fits your workflow.
8 min read

How to convert a photo to a 3D model using AI
A practical guide to turning a photograph into a textured, game-ready 3D model in a few minutes — no 3D modeling experience required.
6 min read

Game-ready 3D models for Unity with AI: from photo to prefab
A hands-on guide to making textured 3D models for Unity from a photo or a sentence — triangle budgets, FBX vs GLB, materials, colliders and LODs.
7 min read
