带NPC和巨龙的可破坏体素中世纪王国

Claude Fable 5.1生成了一座巨大的体素王国:城墙城市、有职业的NPC、攻城器械,建筑还可被摧毁。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a large medieval voxel kingdom that runs in the browser, ideally as a single self-contained HTML file with a WebGL engine such as Three.js. Generate a terrain of grass, farmland patches in yellow and green, a winding river and a snowy mountain range on the horizon. At the centre place a walled castle city in concentric rings, with a keep, a church with a spire, and hundreds of houses with red, blue and yellow roofs; every building should have a purpose and an interior. Populate it with soldiers and townsfolk who have jobs and react to an invasion, include siege equipment, a fire-breathing dragon and voxel-level destruction. Add a free-flying camera that can move through the streets and rise over the whole map, plus a small side panel of settings sliders. Aim for millions of voxels at a smooth frame rate. Done means the kingdom loads, the camera can roam freely, characters move around, and buildings can be destroyed.

如何使用这条提示词

  1. 在编码智能体中用Claude Fable 5.1运行这份构建说明,要求输出单个HTML文件。

  2. 替换设定:沙漠帝国、雪地要塞,显卡吃力时就缩小地图。

  3. 运行后用相机飞行查看,再逐项让它增加新职业、兵种或灾难事件。

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