Hard-surface bipedal robot modelled in Blender through MCP

Claude Fable 5.1 modelled a plated, wired biped robot in Blender over MCP; the post compares it with other models on time and token cost.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build a detailed bipedal robot model in Blender, driven by a coding agent that talks to Blender through an MCP connection. The robot should be a hard-surface machine in neutral grey metal: a torso block with a backpack frame, articulated legs with pistons and foot plates, slim arms, and organised cables and armour plates that follow a clear design rather than random shapes. Place it on a flat grey pad in a plain studio-style scene with a grid floor. Work step by step: block out the main masses, name and group every part, then add plates, wires and joints, checking the viewport after each stage. Keep to the given design brief and do not add extra parts that were not requested. Deliver the finished .blend scene with a tidy outliner, readable object names and a posed front view. Done means the robot reads as one coherent machine from every angle and each wire and plate has an obvious purpose.

How to use this prompt

  1. Connect Blender MCP to your coding agent and run the build brief with Claude Fable 5.1 at max effort.

  2. Swap in your own design: robot type, number of limbs, plate style, colours, and any parts the agent must not invent.

  3. Review the viewport after each stage, ask for fixes to wires or plates, and compare other models on the same brief.

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