Claude Fable 5.1Author ego

Interactive 3D solar system with orbiting planets and a focus camera

A comparison: Claude Fable 5.1 and GPT 5.6 Sol each built a 3D solar system from the same task. Fable's version was richer, but slower and costlier.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build an interactive 3D solar system explorer that runs in the browser. Show a bright glowing sun at the centre of a dark starfield, with the planets orbiting it on visible orbit lines at different speeds. Each planet should have a detailed textured surface, and the camera should be able to fly in close to the sun or to any planet, such as the reddish Mars, and zoom back out to the full system view. Add a side panel listing the bodies, so selecting one focuses the camera on it and shows basic facts, plus controls to pause or speed up time. Keep the interface dark and minimal, with clean light typography. Use WebGL, preferably Three.js, and deliver everything as a self-contained web page. Done means the whole system animates smoothly, planets can be selected from the list, the camera transitions are fluid, and the sun glow and planet textures look convincing in close-up.

How to use this prompt

  1. Paste the build brief into your coding agent and run it with Claude Fable 5.1; repeat with a second model to compare.

  2. Change the scope: add moons, asteroid belts, real distance scaling or a quiz panel about each planet.

  3. Open both results side by side, compare visual detail against time and cost, then refine the stronger one.

Original postAre you the author? Ask us to edit or remove this page