WebGPUで動くソフトボディのジェリー・ドラゴンフルーツ
比較作例:Claude Opus 5.5とGPT-6 Astraが、引っ張れるジェリー状ドラゴンフルーツを制作。Opusは硬めで艶、Astraはより柔らかい挙動です。
Claude Code + Three.js(コードのみ)Wandy 2
精細な3Dモデルを作ろう
コードだけでは単純な形しか作れません。Wandy 2なら写真1枚から、同じシーンで使えるテクスチャ付き3Dモデルを作れます。
Claude Opus 5.5のプロンプト
Create an interactive 3D scene called “Pitaya Jelly” — a dragon fruit half made of soft, translucent jelly. Build the entire project in a single HTML file using genuine WebGPU rendering and WGSL shaders. Do not use premade models or image assets. APPEARANCE A large dragon fruit half resting cut-side up on a light studio surface. Rich raspberry-pink skin, a thin pale inner rind, and pearly white flesh. Approximately 250 tiny black seeds distributed naturally across the flesh. 12–14 fleshy peel petals around the fruit, transitioning from pink bases to green tips. A glossy, wet surface with light refraction, small internal bubbles, and a soft contact shadow. The material should look like soft gummy candy, not rigid plastic. Preserve saturated colors without blown-out highlights. PHYSICS AND INTERACTION Implement genuine soft-body deformation using a volumetric mesh with elastic connections and volume-preserving constraints, such as XPBD. Users can grab the flesh with a mouse or finger, stretch it, and release it. Deformation should concentrate around the grabbed point rather than simply translating the entire object. After release, the fruit should wobble, jiggle, and gradually recover its original shape. Make the peel petals individually draggable. They should be softer than the flesh, bending and springing back while remaining attached to the fruit. Seeds must follow the deforming surface without floating away or sinking into the flesh. Keep the simulation stable during strong pulls, with floor contact and protection against inverted elements. VISUAL DESIGN Use a minimal, light-themed studio interface with an editorial aesthetic: generous whitespace, thin borders, restrained controls, and no unnecessary decoration. Top left: “MATERIAL STUDIES / NO. 019” A large italic serif heading on two lines: “Pitaya Jelly.” Below it: “A little wild.” “A little sweet.” “A very soft dragon.” On the right, add a floating panel titled “THE SPECIMEN” containing: Density badge: ρ 1.04 g/cm³. Three presets: Pearl — white flesh and pink skin. Ruby — raspberry-colored flesh and pink skin. Gold — pale flesh and golden skin. Firmness and Internal damping sliders with visible values. “Give it a nudge” and “Reset” buttons. “¼ speed” and “Show mesh” checkboxes. A “Pause” button. Also include: A fullscreen button with an exit option. A “WEBGPU · LIVE” status indicator. Live readouts for mass, percentage of rest volume, and kinetic energy. A short interaction hint: “Pull the flesh. Tug a petal. Let go.” A collapsible “Inside the experiment” section explaining the implementation accurately. TECHNICAL REQUIREMENTS Deliver one self-contained file named pitaya-jelly-webgpu.html. Use actual WebGPU rendering, not a Canvas 2D imitation. Build all geometry procedurally. Use thickness-aware refraction, Fresnel reflections, and soft studio lighting. Use a fixed simulation timestep for consistent behavior. Support desktop and touch interaction with a responsive layout. Avoid expensive geometry reconstruction or shader compilation during dragging. Show a clear fallback message when WebGPU is unavailable. Verify dragging, release, shape recovery, presets, reset, pause, fullscreen, and mobile layout. The main priorities are convincing jelly-like behavior, beautiful materials, and satisfying interaction. The result should feel like a polished, playable material experiment.
このプロンプトの使い方
Claude Opus 5.5(比較なら別モデルも)にプロンプトを貼り、単一HTMLを依頼します。
果物を別の物体に替え、プリセットやUI文言、硬さの初期値を調整します。
WebGPU対応ブラウザで果肉や花弁を引っ張り、揺れや艶、安定性を改善します。
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