Three.js 海战场景:军舰、飞机与波动海面

GPT-6 Astra(max)一轮生成了 Three.js 海战:精细的军舰和飞机与动态水面互动,并提供多个镜头。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a cinematic naval battle scene as one self-contained HTML file using Three.js. Show a calm, hazy sea with fine rippling waves under a pale overcast sky and distant low islands. Fill it with several detailed warships: battleships and destroyers with gun turrets, funnels, masts and superstructure, moving across the water and leaving wakes. Add fighter aircraft flying overhead and diving toward the ships, with tracer fire, smoke trails and splashes where shots land. Ships should visibly interact with the water through bow waves and rocking. Provide a small bottom bar to switch between camera views such as an overview, a ship-chase camera and an aircraft-following camera, and a subtle title in the top corner. Done means the battle plays continuously without input, the camera modes work, and the ships and water look convincing in close and distant shots.

如何使用这条提示词

  1. 在编程工具中把构建说明贴给 GPT-6 Astra,要求输出基于 Three.js 的单个 HTML 文件。

  2. 更换年代、舰队、天气或镜头模式,例如暴风雨夜或帆船。

  3. 运行后对比近景与远景,再让模型加入音效、损毁效果或可操控的舰船。

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