童话城堡3D飞越:从小岛到黑白格大厅

在 Codex 中用 GPT-6 Astra 重新构建童话城堡的3D场景,镜头从小岛穿过大门,进入铺红地毯的大厅。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a 3D fly-by scene of a fairytale castle as an interactive browser demo or rendered video. Start with a wide orbit around the castle sitting on a small round island with grass, trees, a moat and a stone path, against a pale blue sky. Then move the camera along the path toward the front gate, showing round towers with red conical roofs, a stained-glass portrait above the door and round golden windows. Continue through the doors into a grand hall with a black and white checkered floor, a central red-carpeted staircase with white railings, walls painted with clouds and green hills, wooden doors and a star-shaped floor emblem. Use bright, saturated, toy-like colors and a smooth, continuous camera move of about 30 seconds. Done means a seamless fly-by from outside to the hall.

如何使用这条提示词

  1. 在 Codex 中把构建说明贴给 GPT-6 Astra,要求带脚本镜头路径的3D场景。

  2. 把城堡、配色、室内和镜头路线换成你自己的地标或游戏世界。

  3. 运行场景,检查镜头速度和光照,再让模型调整或录制视频。

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