咖啡杯中跃出海豚:Three.js 镜头穿越场景

对比作品:GPT-6 Astra 与另一模型各用 Three.js 做出咖啡杯里的海洋生物场景,含环绕与潜入的镜头脚本。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a Three.js scene showing marine life inside a cup of coffee. A white ceramic cup on a saucer sits on a dark wooden table with a spoon beside it, steam rising from the surface. Dolphins and small fish leap out of the dark coffee, creating ripples and splashes. Use realistic materials for ceramic, liquid and wood, soft moody lighting and a shallow depth of field. Script a camera path with labelled stages: a counterclockwise orbit around the cup, a descent into the cup, a pass beneath the dolphins close to the liquid surface, and a final move over the rim. Add a small HUD with camera coordinates and the current stage name. Deliver one self-contained HTML file that plays the camera sequence automatically. Done means smooth camera motion and a convincing coffee surface.

如何使用这条提示词

  1. 把构建说明贴给以最高推理档运行 GPT-6 Astra 的编码代理,要求输出单个 HTML 文件。

  2. 替换杯子、动物或场景,并改写各镜头阶段,导出你想要的运镜。

  3. 打开文件观看镜头穿越,再让它优化镜头缓动或咖啡液面的涟漪。

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