发光峡谷上空的漂浮古神殿,纯程序化 Three.js 场景

Claude Fable 5.1 一次生成黄昏 Three.js 场景:浮空岩石上的神殿,配有布料旗帜、丁达尔光和闪电,无外部资源。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a real-time Three.js scene in a single self-contained HTML file with no external assets: everything must be generated procedurally in code. Show an ancient stone temple with columns and a pitched roof standing on a floating rock island whose underside tapers into a jagged point. Add glowing cyan rune lines along the stonework, lit braziers and hanging banners that move as cloth in the wind. Surround it with floating rock fragments, chains and distant rock spires above a canyon filled with glowing red-orange haze. Set it at dusk with a low sun, purple-orange sky, volumetric god rays and occasional lightning. Open with an elegant title card, then run a slow cinematic camera that moves from the temple front, along the island and underside, to a wide shot of the whole canyon. Done means smooth real-time rendering in a desktop browser with continuous wind, light shafts and drifting debris.

如何使用这条提示词

  1. 在编码工具中把构建简述交给 Claude Fable 5.1,要求用 Three.js 输出单个 HTML 文件。

  2. 更换场景主题,如冰封遗迹、丛林神龛或夜景,并调整天气与光线颜色。

  3. 在桌面浏览器运行,再迭代镜头路径、风力强度和性能表现。

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