GPT-6 Astra作者 Adi

山丘广场上的巨型雕像:30 秒 Blender 飞越镜头

Codex 搭配 GPT-6 Astra 建出黄昏中巨型雕像的可编辑 Blender 场景,并渲染了从远景推到特写的 1080p 飞越影片。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a Blender scene of a monumental dark bust statue of a meditating figure standing on a terraced stone plaza, and render a 30-second camera flythrough. Surround it with rolling green hills, farmland, winding paths, a few small buildings and tiny visitors on the terraces. Use warm evening light with a soft pink sky and gentle haze. Plan the camera as a continuous move: start with a wide shot of the grounds, glide closer to show the face, hair and plaza details, then pull out to a wide closing view. Write it as a Blender Python script that creates geometry, materials, lighting and camera animation. Deliverables: an editable .blend scene and a 1080p video render. Done means the statue reads clearly from every distance, the lighting stays consistent, and the camera motion is smooth with no clipping.

如何使用这条提示词

  1. 在 Codex 中把构建说明交给 GPT-6 Astra,并确保 Blender 可用,以便运行脚本和渲染。

  2. 把纪念建筑、地貌、时间段、分镜和影片时长换成你自己的设定。

  3. 打开 .blend 文件调整灯光或镜头,满意后再让它重新渲染。

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