根据蓝图在 Unreal 中构建的写实现代木屋漫游
GPT-6 Astra 依据蓝图在 Blender 中建模家具,并在 Unreal 搭建建筑可视化:傍晚漫游一座木色与奶油色调的森林住宅。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a photoreal architectural visualization of a small modern house in Unreal Engine, starting from a floor-plan blueprint. Model the furniture and props in Blender and import them. Rooms: an open living area with a low cream sofa, oval coffee table and wooden dining set; a kitchen with a pale counter island and bar stools; a study with a wooden desk, monitor, lamp and tall bookshelves; a bedroom with a green-and-cream bed and a sliding glass wall facing a pine forest terrace. Use a warm, muted palette of oak, cream and sage green, with soft evening lighting and lamps glowing against the dark woods outside. Add a slow camera path that glides through every room. Done when the whole house is furnished, lit consistently and the walkthrough plays smoothly from room to room.
如何使用这条提示词
在可调用 Unreal Engine 和 Blender 的智能体中,把构建说明粘贴给 GPT-6 Astra。
换成你自己的平面图、房间清单、材质和时间段。
渲染相机路径,再按房间逐个要求调整灯光、陈设和布局。
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