根据蓝图在 Unreal 中构建的写实现代木屋漫游

GPT-6 Astra 依据蓝图在 Blender 中建模家具,并在 Unreal 搭建建筑可视化:傍晚漫游一座木色与奶油色调的森林住宅。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a photoreal architectural visualization of a small modern house in Unreal Engine, starting from a floor-plan blueprint. Model the furniture and props in Blender and import them. Rooms: an open living area with a low cream sofa, oval coffee table and wooden dining set; a kitchen with a pale counter island and bar stools; a study with a wooden desk, monitor, lamp and tall bookshelves; a bedroom with a green-and-cream bed and a sliding glass wall facing a pine forest terrace. Use a warm, muted palette of oak, cream and sage green, with soft evening lighting and lamps glowing against the dark woods outside. Add a slow camera path that glides through every room. Done when the whole house is furnished, lit consistently and the walkthrough plays smoothly from room to room.

如何使用这条提示词

  1. 在可调用 Unreal Engine 和 Blender 的智能体中,把构建说明粘贴给 GPT-6 Astra。

  2. 换成你自己的平面图、房间清单、材质和时间段。

  3. 渲染相机路径,再按房间逐个要求调整灯光、陈设和布局。

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