GPT-6 Astra作者 Rogue

像素风酒馆模拟:点单、员工分工与路径寻找

GPT-6 Astra 根据参考图和三条提示做出活的酒馆:客人点单,员工备餐上酒,角色会绕开障碍。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a top-down 2D tavern simulation in the browser, styled as detailed pixel art and based on a reference image of a cosy inn. Draw a wooden floor, a long bar with stools, shelves of bottles, barrels, a stone fireplace, rugs, round tables with chairs, plants and an entrance. Populate it with a bartender, kitchen workers and guests. Guests sit down, order food and drinks, and the workers prepare and deliver each order. Implement collision with furniture and pathfinding so characters walk around obstacles. Clicking a character or object opens an info panel with its name and description. Include a dark UI bar with view toggles and a scrolling event log listing orders such as waiting for orders and items being served. Use a warm brown and amber palette with green accents. Deliver it as a single web page. Done when guests arrive, order, are served and the log reflects each step without characters getting stuck.

如何使用这条提示词

  1. 在编程工具中把构建说明交给 GPT-6 Astra,最好附上室内参考图。

  2. 更换场所类型、菜单、员工职责、美术风格或客人数量。

  3. 得到可运行的点单与上菜循环;可继续加入顾客情绪、结账或昼夜变化。

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