Three.js程序化机场:滑行的客机与地勤车辆

Claude Fable 5.1一次性写出完全程序化的Three.js机场,含客机、加油车、航站楼和自动切换的镜头。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a procedural airport simulation in Three.js, delivered as one self-contained HTML file with no external assets. Model everything in code: a tarmac apron, a runway with markings, grass surroundings, a glass terminal with a control tower, and airliners with blue-and-white liveries. Add working ground traffic such as a fuel tanker, baggage carts, tugs and small figures of ground crew moving around parked aircraft, and let planes taxi, take off and land on a loop. Provide several automatic camera views (gate level, runway end, wing close-up, tower view) that cut between each other, with soft daylight and a pale sky. Keep the style clean and slightly low poly. Done means the scene runs smoothly, vehicles and aircraft move without clipping, and the cameras show the whole airport cycle.

如何使用这条提示词

  1. 在编码智能体中用Claude Fable 5.1运行这份构建说明,要求输出单个HTML文件。

  2. 更换场景:海港、直升机场,或带跑道灯的夜间机场。

  3. 在浏览器中打开检查镜头切换,再让它增加车辆流量或天气效果。

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