火车站大厅双版本场景:Blender CLI 对比 Three.js

GPT-6 Astra 分别用 Blender CLI 和 Three.js 搭建同一座车站大厅。作者认为 Blender 上限更高,但 Three.js 成片更好看。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a detailed 3D scene of a grand railway station concourse and present it as a camera walkthrough. Include a vaulted glass-and-steel roof with skylights letting in sun shafts, arched windows, cream stone walls, a central freestanding double-faced clock on a round plinth, large departure boards, wooden benches, potted plants, ticket kiosks, signage and many low-poly travelers carrying luggage. Use warm beige and muted blue tones with soft shadows. Create it twice for comparison: once by scripting Blender through its command line, once directly in Three.js. Use the same layout for both, record a smooth camera path through the hall with close-ups of the clock and boards, and judge which version gives the better final picture.

如何使用这条提示词

  1. 把构建提示粘贴到能用 Blender CLI 和 Three.js 项目的 GPT-6 Astra 中。

  2. 更换建筑类型、布局、配色或人群数量,两个版本保持同一布局。

  3. 渲染两段漫游并对比,再让模型优化较弱的一版。

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