用六幅画拼成的可漫游梵高小镇(Three.js)

GPT-6 Astra 把六幅梵高画作拼成一座可漫游的 Three.js 小镇,笔触质感十足,还带可调光照的滑块。

在线演示

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a walkable 3D town in Three.js that merges six famous post-impressionist paintings into one connected world. Render everything with visible thick brush-stroke textures and a saturated palette of yellow ochre, deep cobalt blue and warm orange, so surfaces look painted rather than modelled. Include a bedroom interior with a bed, chair and wooden floor, a café terrace at night with small tables and seated figures, a sunflower field with a vase, wheat paths, and a swirling night sky with glowing stars above rooftops. Use first-person controls to stroll between the scenes without loading screens. Add a small floating panel with a lighting slider that shifts the same place between times of day, plus a few icon buttons for options. Deliver it as a web project that runs in the browser. Done means you can walk from one painting to the next, the brush-stroke look holds in every area, and the lighting slider visibly changes the mood.

如何使用这条提示词

  1. 在编程工具里把构建说明交给 GPT-6 Astra,要求生成基于 Three.js 的浏览器项目。

  2. 把画家和画作换成其他风格与场景,并调整配色。

  3. 在小镇里漫步,调节光照滑块,再让模型增加区域、环境音或更强的绘画质感。

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