带雾气、水潭和滑块的WebGPU Three.js瀑布场景
这是两个模型的对比,排在首位的Claude Fable 5.1用Three.js做出了带水花、雾气和水潭的瀑布。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a real-time waterfall scene with Three.js using WebGPU. Show a tall rocky cliff with layered rock texture, a ribbon of falling water made of streaks and spray particles, a rolling mist cloud at the base, and a turquoise plunge pool ringed by boulders, foam and grass, with a lone tree on the clifftop. Light it with a warm low sun and a gradient sky. Add a small panel with sliders for time of day, wind, flow rate, mist amount and audio volume, plus a mute button and a reset-view button, and show a tiny stats readout. Let the user orbit and zoom the camera freely, and include ambient waterfall sound. Keep everything procedural, in a single web page with no external assets. Done means the water looks continuous and the mist reacts to the sliders as the camera moves in close and pulls back.
如何使用这条提示词
在编程工具中把构建说明交给Claude Fable 5.1,要求生成单个网页。
按自己的风景修改悬崖、水色、时间段或滑块项目。
用支持WebGPU的浏览器打开,靠近瀑布观察,再让它调整雾气与声音。
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