Blender 制作的巨龙巢穴半成品场景,带金币堆

Claude Fable 5.1 配合 Blender 做出火盆照明的石砌龙巢,地面散落骸骨,前景是一座金币山。

Blender 制作的巨龙巢穴半成品场景,带金币堆
Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a moody 3D dragon lair environment in Blender, scripted with Python so it can be rerun. The set is a large underground hall of weathered stone brick walls, square columns, stairs and rough cave rock overhead. Scatter props across the floor: skeleton bones, broken slabs, clay urns and iron braziers with live flames. In one corner heap a huge hoard of thousands of individual gold coins with a chalice, a sword and other treasure on top. Light the scene almost entirely with warm amber firelight and small glows, leaving deep shadows in the corners and a hint of a bright opening in the distance. Use physically based materials, soft depth of field and a slight film grain. Provide several camera angles: a wide hall view, a stair view looking down into the hall, and a close macro shot of the coins. Deliver the .py script plus rendered stills. Done means the hall reads clearly as a dragon's treasure room and the coin pile catches highlights.

如何使用这条提示词

  1. 在编程智能体中把构建说明交给 Claude Fable 5.1,让它写 Blender Python 脚本。

  2. 更换场景设定:冰窟、海盗宝库或古墓,并调整宝物、道具和光色。

  3. 运行脚本并渲染画面,再让它增加金币、雾气或更多机位。

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