Isometric floating mine island in Blender with looping animation

Claude Opus 5.5 scripted a Blender loop: a floating mine island with a railway, waterfall, crystals and little robot miners at work.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Claude Opus 5.5 prompt

Make an isometric floating mini-world in Blender, animated with Python, as a seamless loop: a small mine island with a terraced mountain, two tunnels and a railway that loops through the mountain, a pond whose stream falls off the edge as a waterfall, and rock layers with glowing crystals on the cut sides. The workers are little Claude bots: one mines a crystal vein and gets startled by a bat, one runs a crane that dumps crystals into each passing cart, one fishes in the pond, and one rides a cart. Put a wooden "TOKENS" sign over the mine entrance. Sound synced to every action.

How to use this prompt

  1. Paste the prompt into Claude Opus 5.5 and ask for a Blender Python script you can run in the Scripting tab.

  2. Swap the island theme, the workers and the sign text for your own setting, such as a farm, harbor or space base.

  3. Render the loop, then ask for tweaks to timing, camera angle or sound cues until the loop closes cleanly.

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