GPT-6 AstraAuthor MotionViz

Snowy voxel exploration game with a Blender-made traveler and gate

GPT-6 Astra wrote a Three.js game with Blender-modeled assets: walk a caped traveler through snowy pines, collect six light fragments and find the gate.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

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Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build a calm third-person exploration game for the browser using Three.js, with its 3D assets modeled procedurally in Blender. Model a small caped traveler in deep blue, voxel-style pine trees dusted with snow, blocky snowy terrain and a modular stone gate. Export the assets and load them into the game. The world is a winding snowy path through blue mountains with atmospheric fog and soft cold light. The player walks the character with keyboard controls while a smooth follow camera trails behind. Scatter six glowing light fragments across the route to collect, and show a compass that points to the distant gate and updates its distance. Add a minimal title overlay with a short poetic line. Keep the frame rate high. Done when all six fragments can be collected and reaching the gate completes the journey.

How to use this prompt

  1. Paste the build brief into GPT-6 Astra in a coding agent that can drive Blender and ask for a Three.js game.

  2. Swap the setting and goal: desert dunes, a jungle or a night city, and change the number of collectibles.

  3. Run it locally, play through to the gate, then ask for sound, more terrain or a title screen.

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