Third-person Three.js hack-and-slash game in a gothic arena

GPT-6 Astra wrote a browser slasher with light combos, a heavy two-handed blade and area magic, as demon hordes swarm a cathedral arena.

Live demo

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

GPT-6 Astra prompt

Make me the most insane and blast of a third-person hack-and-slash action game you can possibly build on ThreeJS + Web shaders bro! The most important things are combat dynamics, swordplay, brutal hit impact, juicy blood and gore, magic effects, and insane graphics. It's a beautifully designed arena where enemies swarm in hordes. Must have a responsive third-person camera, dodging, and real weapon inertia/weight behind every swing. 3 attack types: fast light sword combos, a crushing heavy two-handed blade, and flashy area-of-effect magic spells. This is a Devil May Cry / God of War style AAA slasher in the browser. Do it right bro, I believe in you! An unusual setting for the game, pick it yourself.
Please don't read the memory, don't read anything. Start from a blank slate.

How to use this prompt

  1. Paste the prompt into Codex running GPT-6 Astra and ask for a Three.js game in one go.

  2. Swap the setting, enemy types or the three attack styles to make the game your own.

  3. Play the first build, then ask for better models, smoother movement or animation fixes.

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