Claude Opus 5.5作者 Ege

交互式板块沙盘:演示地震是如何发生的

Claude Opus 5.5生成了60秒动态图形讲解:地壳剖面锁定、断层滑动,P波和S波传到地表,使城市震动。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Claude Opus 5.5 提示词

Create a visually stunning 60-second video explaining how an earthquake happens through an interactive tectonic sandbox.

Make it feel like we are watching someone explore a beautiful real-time simulation, not a slideshow or traditional educational video.

Start with a clean 3D cross-section of Earth’s crust. Two tectonic plates slowly move against each other. Visualize the fault between them and show friction locking the plates while stress gradually builds.

As pressure increases, make the simulation more intense: rock layers deform, stress zones glow, subtle vibrations begin, and a live seismograph starts reacting.

Then trigger the earthquake. The fault suddenly slips and releases a massive burst of energy. Show seismic waves radiating outward through the ground, then transition upward to the surface where the landscape and a small city begin shaking.

Visualize P-waves and S-waves traveling differently through the Earth, followed by the strongest surface waves. Show buildings reacting differently depending on distance from the epicenter.

End by zooming back underground to reveal smaller aftershocks around the fault, then pull out to show the complete tectonic system.

Use cinematic motion graphics, satisfying physics simulations, dramatic scale transitions, premium 3D scientific visualization, minimal typography, dynamic labels, smooth UI overlays and seamless transitions.

The pacing should constantly evolve and reveal something new every few seconds so the full 60 seconds stays visually engaging.

Make it feel like an Apple-quality interactive science visualization turned into a cinematic motion-design video.

如何使用这条提示词

  1. 在你的编程工具里用Claude Opus 5.5粘贴该提示词,要求输出单个网页或渲染视频。

  2. 把主题换成火山、海啸等,并调整时长或场景数量。

  3. 运行后继续调整节奏、标注和地震仪,让每个场景都有新内容。

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