For game developers
3D game assets from a sketch or photo
Turn concept art, a photo or a sentence into a textured 3D prop or character in a few minutes. Rig and animate it, fit it to your polygon budget and download a pack your engine imports with LODs and collision.
Made for prototypes, jams, placeholders and props — a fast start, not a replacement for your artist.
Start free with 250 credits · FBX and GLB downloads with PRO ($4.99 for the first month) or $1.99 for one model
Knight helmet
Cartoon fighter
Stone fireplace
Wooden rocking chairWhat the game-ready pack holds
- LOD0–LOD3
- 100% · 50% · 25% · 10% of the triangles
- Collision
- Up to 24 convex hulls
- Low Poly
- 300–300,000 triangles
- Engines
- Unity · Unreal · Godot
Make
Make the model
Drop a photo or concept art, draw a sketch or describe the object in words. Wandy 2, the default version, builds a textured model with PBR materials in a few minutes.
- Start from
- A photo or concept art
- A sketch or a drawing
- A text prompt
- Versions · credits per model
- Wandy 2The default, with the most detail150 credits
- Wandy 1.1A step down in detail and price100 credits
- Wandy 1The quickest — handy for blocking out25 credits
Prepare
Make it game-ready
Every tool works in the browser on the models you make here and is paid in credits — the price is on the button before you start.
Auto-rig and animate
Humanoid characters get a standard skeleton and 34 ready animations; creatures and props get a skeleton and skin weights of their own.
Describe a move — “sneak forward”, “a victory dance” — and a humanoid rig gets it as a new 2–10 second clip.
Some of the ready animations
Idle
Walk
Run
Jump
Slash
DanceRig 30 creditsMotion 15 creditsLow Poly and quad remesh
Low Poly makes a clean, closed triangle mesh at the count you pick — 300–300,000 triangles — with the textures baked on. Quad remesh gives an all-quad mesh of 500–100,000 faces with the PBR maps baked again.
30 creditsFile with PRO or a model unlockSplit into parts
Turn one mesh into separate pieces — a head, arms and legs, or a lid and a handle — to move, hide or animate on their own. Nothing to split? The credits come back.
30 creditsGame-ready pack
LOD0–LOD3, convex collision (one hull or up to 24), the real-world size and the right units for your engine. One build gives you every engine and unit variant; switching later costs nothing.
LOD presets — the share of triangles each level keeps
Balanced
LOD0–LOD3: 100% · 50% · 25% · 10%
Light
LOD0–LOD3: 50% · 20% · 8% · 3%
Detailed
LOD0–LOD3: 100% · 66% · 33% · 15%
20 creditsFile with PRO or a model unlock
Export
Into your engine
Download the pack your engine expects, or the model itself in the format you need.
- The pivot sits at the bottom centre, so the model stands on the origin.
- Set the real-world size (0.01–1,000 m) and the pack is scaled to it.
- Every pack comes with a README with the import steps, and a manifest.
Every common format
Rigged models download as GLB or FBX with the skeleton, skin and animation clips.
Files with PRO or $1.99 for one model
- GLB
- FBX
- OBJ
- USDZ
- STL
- GLB · Draco
Try an example
See real results before you sign up.
Models made with Wandy3D. Open one in the studio — no account, no credits.
From Wandy3D
Generate assets from code
Batch props from a build script or let a coding agent call the Wandy3D API: a picture or a prompt in, a textured GLB out — paid from a prepaid balance, no subscription.
- Wandy 2$0.45 per model
- Wandy 1$0.075 per model
The balance never expires · failed jobs are refunded · models made through the API are yours to download in every format.
curl -s -X POST https://api.wandy3d.com/generate/cloud/ultra \ -H "Authorization: Bearer $WANDY3D_API_KEY" -F "file=@photo.jpg"# → {"task_id": "…"} — poll until "status" is "done":curl -s https://api.wandy3d.com/task/$TASK_ID/status \ -H "Authorization: Bearer $WANDY3D_API_KEY"# → {"model_id": "…"} — then GET /model/$MODEL_ID/export?format=glb
