For game jams

Jam-ready 3D assets in minutes

Turn a photo, a sketch or a text prompt into a textured 3D model. Rig and animate characters, split props into parts and take everything into Unreal, Unity or Godot with LODs and collision ready.

Start free with 250 credits · FBX and GLB downloads with PRO ($4.99 for the first month) or $1.99 for one model

Cartoon fighter — a 3D model made with Wandy3DThe picture it was made fromExample made with Wandy3D

Game-ready pack

  • UnrealFBX · centimetres · LOD0–3 · UCX collision
  • UnityFBX · LOD Group · convex colliders
  • GodotGLB · convex collision shapes

Start in 2 minutes

Three steps to your first asset

  1. 1Sign in with GoogleA new account starts with 250 free credits. No card needed.
  2. 2Drop a photo, a sketch or a promptWandy 2 is selected by default. Your model is ready in a few minutes — set up your project meanwhile.
  3. 3Rig it, split it, export itIt all happens in the browser. Download files with PRO, or unlock just the model you need.

From sketch to engine

Everything a jam asset needs

Make the model, bring it to life, then download files your engine understands. Prices are in credits, the same for every account.

  • Photo, sketch or prompt → 3D

    Drop a photo, draw a sketch or describe the object in words. Wandy 2, the default version, builds a textured model in a few minutes.

    Wandy 2150 creditsWandy 1.1100 creditsWandy 125 credits
  • Auto-rig and animate

    Humanoid characters get a standard skeleton and 34 ready animations; creatures and props get a skeleton and skin weights of their own.

    Describe a move — “a victory dance”, “sneak forward” — and a humanoid rig gets it as a new 2–10 second clip.

    Some of the ready animations

    Idle
    Walk
    Run
    Jump
    Slash
    Dance
    Rig 30 creditsMotion 15 credits
  • Split into parts

    Every part becomes a separate piece — a head, arms and legs, or a lid and a handle — to move, hide or animate on its own. Nothing to split? Your credits come back.

    30 credits
  • Low Poly and quad remesh

    A clean, closed triangle mesh from 300 to 300,000 triangles with the textures baked on — or an all-quad mesh with the PBR maps baked again.

    30 creditsFile with PRO or a model unlock
  • Game-ready pack

    LOD0–LOD3, convex collision (one hull or up to 24), the real-world size and the right units — packed for Unreal (FBX, centimetres), Unity (FBX with a LOD Group) or Godot (GLB).

    20 creditsFile with PRO or a model unlock
  • Every common format

    • GLB
    • FBX
    • OBJ
    • USDZ
    • STL
    • GLB · Draco

    Rigged models download as GLB or FBX with the skeleton, skin and animation clips.

    Files with PRO or $1.99 for one model

Into Unreal Engine 5

From download to level in five steps

The game-ready pack is made for this import: no rescaling, no collision setup.

Full guide: AI models in Unreal Engine 5
  1. 1

    Make your model, open Download → Game-ready pack and pick Unreal: you get SM_ModelName.fbx in centimetres with its textures.

  2. 2

    Drag the FBX into the Content Browser.

  3. 3

    In the import dialog tick Import Mesh LODs and Combine Meshes, untick Auto Generate Collision and keep Import Uniform Scale at 1.0 — the pack brings its own UCX convex collision.

  4. 4

    For full PBR, connect the _ORM texture (green → Roughness, blue → Metallic, sRGB off) and, when the model has one, the DirectX normal map _Normal_DX.

  5. 5

    A rigged character? Import its FBX as a Skeletal Mesh with Import Animations on — every clip arrives as an animation sequence.

Unity: drag the pack's folder into Assets — the FBX imports as a LOD Group, and the included editor script turns the UCX hulls into convex Mesh Colliders.

Godot 4: the GLB imports with convex collision shapes, and Godot builds the mesh LODs on import.

Try an example

See real results before you sign up.

Models made with Wandy3D. Open one in the studio — no account, no credits.

From Wandy3D

Let your agent make the assets

Building with coding agents? They can call the Wandy3D API: a photo or a prompt in, a textured GLB out — paid from a prepaid balance, no subscription.

  • Wandy 2$0.45 per model
  • Wandy 1$0.075 per model

The balance never expires · failed jobs are refunded · models made through the API are yours to download in every format.

curl -s -X POST https://api.wandy3d.com/generate/cloud/ultra \  -H "Authorization: Bearer $WANDY3D_API_KEY" -F "file=@photo.jpg"# → {"task_id": "…"} — poll until "status" is "done":curl -s https://api.wandy3d.com/task/$TASK_ID/status \  -H "Authorization: Bearer $WANDY3D_API_KEY"# → {"model_id": "…"} — then GET /model/$MODEL_ID/export?format=glb

Questions

Before the jam starts

More answers in Support

Yes. Models you make on a paid plan — or unlock one by one — are yours: use them in your game, commercially too, without attribution, and keep them after the jam if the project goes on. Models made on the free plan are for personal, non-commercial use; start a plan later and the models in your library become yours. The details are in the Terms.

Each jam decides, so read its rules before you start. Many AI jams allow any AI tools and ask teams to declare prompts, scripts or assets made before the jam; some jams don't allow generative AI at all. For example, the 2026 Epic AI MegaJam (12–15 November) allows any AI tools and asks teams to declare anything prepared before the jam.

You start with 250 free credits. A model costs 150 credits on Wandy 2, 100 on Wandy 1.1 and 25 on Wandy 1; rigging, motions and parts are paid in credits too and work right in the browser. Downloading files needs PRO — $4.99 for the first month, then $9.99 a month with 2,500 credits every month — or a one-model unlock for $1.99. See Pricing.

Came through a Wandy3D jam link? The new account you create from it gets +100 bonus credits on top of the welcome credits — once, for accounts that didn't exist before. Organising a jam? Write to support@wornox.com about a link for your participants.

GLB, FBX, OBJ, USDZ, STL and Draco-compressed GLB, plus the game-ready pack for Unreal, Unity and Godot with LODs and convex collision. Rigged models download as GLB or FBX with the skeleton, skin and animation clips.

Usually a few minutes on Wandy 2, the default version. Wandy 1 is the quickest — handy for blocking out a level. Rigging and splitting into parts usually take 1–3 minutes.

Your jam starts with one model

Make a prop or a character now — it's ready in a few minutes.

Make your first asset