Dense misty Three.js forest with thousands of trees and instanced grass
After hours of work, GPT-6 Astra produced a real-time Three.js forest with custom shaders, millions of grass clumps, ferns and a winding path.
Claude Code + Three.js (code only)Wandy 2
Create detailed 3D models
Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.
Build brief by Wandy3D
The author didn't share a prompt, so we wrote down how to recreate this build.
Build a highly detailed procedural forest in Three.js that the viewer explores from a first-person camera. Fill a large terrain with thousands of individual trees of varied shapes, millions of instanced grass clumps and tens of thousands of ferns, plus moss-covered logs, small white flowers and a worn dirt path winding between the trunks. Use custom GLSL shaders for wind-swayed grass and foliage, soft misty fog that fades distant trees into pale green haze, and filtered light coming through the canopy. Keep the palette natural: deep greens, brown bark, warm earth tones and a bright overcast sky. Use instancing and level of detail so it runs smoothly in a browser. Let the camera walk along the path and tilt up to show branches and leaves against the sky. Done means a web page that loads and runs in real time with convincing density and depth.
How to use this prompt
Paste the build brief into GPT-6 Astra in your coding agent and ask for a Three.js web page.
Change the biome, tree counts, fog density and light to get a pine, jungle or autumn forest.
Open the page, check performance, then ask for instancing or level-of-detail fixes if it stutters.
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