Explorable Frutiger Aero 3D world with bubbles, glass and green hills

Two prompts to Claude Fable 5.1 gave a browser 3D world in early-2000s Frutiger Aero style: glossy plaza, fountains, glass domes and floating bubbles.

Live demo

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build an explorable 3D world in the Frutiger Aero style of the early 2000s, running in the browser with WebGL. Place the viewer in a clean plaza with glossy white curved paths edged in teal, round pools with mushroom-shaped fountains, glass domes and glass-walled buildings. Surround it with rolling bright green hills dotted with round trees, tall grass blades, floating soap bubbles, soft clouds, distant hot air balloons and birds under a vivid blue sky with a lens-flare sun. Use a saturated sky blue, aqua, lime and white palette with soft reflections. Add a small location label in the corner. Let the user walk or glide through the scene with mouse or touch controls. Deliver a deployable web page. Done when the world feels airy, optimistic and nostalgic from every viewpoint.

How to use this prompt

  1. Paste the build brief into Claude Fable 5.1 in your coding agent and ask for a deployable web page.

  2. Change the era, palette or landmarks, for example a Y2K or vaporwave variant, and adjust fog and sky.

  3. Open it in the browser, walk around, and refine the bubbles, reflections and sky in follow-up prompts.

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