Floating ancient temple over a glowing canyon, fully procedural Three.js

Claude Fable 5.1 produced a one-shot Three.js dusk scene: a temple on a floating rock with cloth banners, god rays and lightning, no assets used.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build a real-time Three.js scene in a single self-contained HTML file with no external assets: everything must be generated procedurally in code. Show an ancient stone temple with columns and a pitched roof standing on a floating rock island whose underside tapers into a jagged point. Add glowing cyan rune lines along the stonework, lit braziers and hanging banners that move as cloth in the wind. Surround it with floating rock fragments, chains and distant rock spires above a canyon filled with glowing red-orange haze. Set it at dusk with a low sun, purple-orange sky, volumetric god rays and occasional lightning. Open with an elegant title card, then run a slow cinematic camera that moves from the temple front, along the island and underside, to a wide shot of the whole canyon. Done means smooth real-time rendering in a desktop browser with continuous wind, light shafts and drifting debris.

How to use this prompt

  1. Give the build brief to Claude Fable 5.1 in your coding tool and ask for a single HTML file with Three.js.

  2. Change the setting, such as a frozen ruin, a jungle shrine or a night scene, and adjust the weather and light colors.

  3. Run it in a desktop browser, then iterate on camera path, wind strength and performance.

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